Acta Scientific Orthopaedics (ISSN: 2581-8635)

Short Communication Volume 3 Issue 2

Can Virtual Reality Therapy (VRT) be practiced in Traumatic Lower Limb Amputees for balance and gait improvement?

A Saravanamoorthy1*, Sushma Sagar2, Subodh Kumar2

1Physiotherapist, Physiotherapy Unit, JPN Apex Trauma Centre, AIIMS, New Delhi
2Professor, Division of Trauma Surgery and Critical Care, JPN Apex Trauma Centre, AIIMS, New Delhi

*Corresponding Author: A Saravanamoorthy, Physiotherapist, Physiotherapy Unit, JPN Apex Trauma Centre, AIIMS, New Delhi

Received: January 17, 2020; Published: January 29, 2020

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  Amputation is the surgical removal of the partial or complete limb. It can either be any level of lower limb or any level of the upper limb and can be as a result of the road traffic accident, railway track accident, gunshot injury, earthquakes of significant intensity and terrorism, or carried with medical reasons to improve health status [1].

  According to the National Health Interview Survey of USA, in 1996 1.2 million people were living with an amputee and 185,000 persons undergo upper or lower limb amputations each year [2].

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References

  1. Sinha R. “Adjustments to amputation and artificial limb, and quality of life in lower limb amputees”. Groningen (2013).
  2. Adams P., et al. “Current estimates from the national health interview survey, 1996”. Vital and Health Statistics 200 (1999): 1-203.
  3. Global status report on road safety. World Health Organisation (2009).
  4. Hyland Nannette Wright. "A Comparative Analysis of Two Gait Training Approaches for Individuals with Transtibial Amputation". Seton Hall University Dissertations and Theses (ETDs) (2009): 56.
  5. Petrofsky JS and Khowailed IA. “Postural sway and motor control in trans-tibial amputees as assessed by electroencephalography during eight balance training tasks”. Medical Science Monitor 20 (2014): 2695-2704.
  6. Ambron E., et al. “Immersive Low-Cost Virtual Reality Treatment for Phantom Limb Pain: Evidence from Two Cases”. Frontier Neurology 9 (2018): 67.
  7. Gobbetti E and Scateni R. “Virtual reality: past, present and future”. In: Riva G, Weiderhold BK, Molinari E, editors, Virtual environments in clinical psychology and neuroscience: methods and techniques in advances patient-therapist interaction. Amsterdam: IOS 58 (1998).
  8. Bao X., et al. “Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke”. Neural Regeneration Research 8.31 (2013): 2904-2913.
  9. Darter BJ and Wilken JM. “Gait training with virtual reality–based real-time feedback: improving gait performance following transfemoral amputation”. Physical Therapy 91 (2011): 1385-1394.
  10. Vernadakis N., et al. “The effect of Xbox Kinect intervention on balance ability for previously injured young competitive male athletes: a preliminary study”. Physical Therapy in Sport 15.3 (2014): 148-155.
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Citation

Citation: A Saravanamoorthy., et al. “Can Virtual Reality Therapy (VRT) be practiced in Traumatic Lower Limb Amputees for balance and gait improvement?” Acta Scientific Orthopaedics 3.2 (2020): 60-61.




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