Lilia Margarita Mena Castillo1*, Isaac Neftali Molina Cepeda1 and Santiago Flores Gasca2
1Department of Computer Systems Engineering, Instituto Tecnológico Superior de Nuevo Casas Grandes, México
2Engineering Department, Instituto Tecnológico Superior de Nuevo Casas Grandes, México
*Corresponding Author: Lilia Margarita Mena Castillo, Department of Computer Systems Engineering, Instituto Tecnológico Superior de Nuevo Casas Grandes, México.
Received: June 24, 2022; Published: August 04, 2022
The main purpose of this research is to support students with disabilities, studying at the Multiple Attention Center No.8 (CAM No.8) in Nuevo Casas Grandes, Chihuahua, with a playful and friendly software. With help of this program, students can learn about the parts of the human body, as well as prevent and/or detect a possible sexual abuse. Currently, anyone is susceptible to sexual abuse, but people with disabilities are particularly vulnerable, since some of them are unfamiliar or do not know how the parts of the human body are called, which are crucial topics. Nowadays, educational software has come onto the market to help children, young people and even adults to learn in an interactive and dynamic way. Therefore, the purpose of the software is for students with disabilities such as Down syndrome and intellectual disability to learn to distinguish, relate, memorize, observe, explore, and identify the parts of the human body. In the software development, Java was used for programming and MySQL as the database manager.
Keywords: CAM; Disability; Java; MySQL; Scrum
Citation: Lilia Margarita Mena Castillo., et al. “Educational Software as a Learning Tool for the Prevention of Sexual Violence in Children with Intellectual Disabilities and Down Syndrome". Acta Scientific Computer Sciences 4.9 (2022): 02-05.
Copyright: © 2022 Lilia Margarita Mena Castillo., et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.