Research Article Volume 4 Issue 8

Usability Research in Holographic Augmented Reality Applications

Marjan Moshfegh Gohari1, Yvonne Coady2 and Parisa Naraei3*

1Northeastern University, Khoury College of Computer Sciences, Canada
2Professor, Northeastern University, Khoury College of Computer Sciences, Canada
3Toronto Metropolitan University Alumni, Department of Computer Science, Cestar College of Business, Health and Technology Faculty Member, Department of Artificial Intelligence, Lambton College Applied Researcher, Canada

*Corresponding Author: Parisa Naraei, Toronto Metropolitan University Alumni, Department of Computer Science, Cestar College of Business, Health and Technology Faculty Member, Department of Artificial Intelligence, Lambton College Applied Researcher, Canada.

Received: June 30, 2022; Published: July 22, 2022


Augmented Reality is the recent media that is enabling special human-computer interaction experiences. The interactive 3D holographic system is an AR technology that provides users with a hybrid visual experience in which 3D Hologram becomes a part of the real world. As AR applications are relatively novel, most targeted users are novices. Hence, for these users, several actions in the AR apps can be confusing, and they might find it difficult to use them. Moreover, as we move forward with AR technology, understanding how users interact with the holograms is essential. Therefore, usability evaluation plays a crucial role in accepting this kind of application by the targeted group. Since most relevant studies have focused on technological developments, the usability of holographic AR applications has not been discussed frequently in the literature and there is a need to explore their usability problems and define user experience guidelines. This paper, aims to evaluate the usability factors and explore usability issues in Holographic Augmented Reality (AR) applications using HoloX as a pilot through a cognitive, walk-through, heuristic evaluation, laboratory observation and questionnaire approaches. In conclusion, this paper offers a framework of design guidelines for AR applications for the end users.


Keywords: Augmented Reality; Framework; Environment


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Citation: Parisa Naraei., et al. “Usability Research in Holographic Augmented Reality Applications". Acta Scientific Computer Sciences 4.8 (2022): 107-121.


Copyright: © 2022 Parisa Naraei., et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.


Acceptance rate35%
Acceptance to publication20-30 days

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