Tim Chen1, Ilnar Karimov2, JCY Chen3* and Alexandv Constantinovitc4
1Faculty of Information Technology, Ton Duc Thang University, Ho Chi Minh City, Vietnam. E-mail: timchen@tdtu.edu.vn
2Fundamentals of Machine and Mechanism Design, Ufa State Aviation Technical University, Russia
3Fculty of Engineering, King Abdulaziz University, Saudi Arabia. E-mail: jc343965@gmail.com
4Department of English Language, Moscow City Pedagogical University, Russia
*Corresponding Author: JCY Chen, Faculty of Engineering, King Abdulaziz University, Saudi Arabia.
Received: March 21, 2021; Published: April 16, 2021
Based on the importance of the museum and its future development, the construction, development and promotion of virtual museums are of great significance. Observing the current diversified museums, art galleries, etc., it is found that the exhibitions of physical exhibition halls are vulnerable to time and space constraints. This encourages researchers to think about using virtual museums to add video and audio information. The user interacts with the surrounding environment, becomes more involved in it, and gains a deeper experience. This research discusses the use of virtual reality technology to make historical sites and cultural heritage permanently preserved and valued, and through game-based learning, the navigation effectiveness of the system and the user's navigation intent are improved, achieving a combination of culture, digitization, and learning.
Keywords: Virtual Reality; Navigation System; Environment
Virtual reality has been in development for more than ten years, but scholars have different opinions on the definition of virtual reality. It is the use of existing physical sound, images, graphics, text, etc. Technology, to integrate several improvements, let users have the feeling of being in the real world. Virtual reality is an event or entity. It has real effects and is not a real entity. The prerequisite is that the human senses must believe that this is a real environment. Virtual reality is a three-dimensional virtual space simulated by a computer. In this environment, sensory simulations such as vision, hearing, and touch are provided, allowing users to act as if they were in a real environment. Virtual reality is a three-dimensional model built by a computer, allowing participants to interact with real environmental objects and observe from any angle, and have the real feeling of "participating". The characteristics are described as follows: (1) Immersion: The visitor blends into the situation and experiences a so-called "sense of presence”. If you exclude the influence of the outside world, you will even reach a state of selflessness. (2) Imagination: Visitors are stimulated by sound, light, and image effects in the virtual scene, creating another imaginary space. Because everyone's imagination is different, the result of the imagination space will vary from person to person. (3) Interaction: Generally speaking, it refers to the operation and feedback of the human-machine interface, such as when walking in a virtual scene, the scene angle, light and shadow, distance, etc., will change with the user. In addition, you can also touch objects in the scene at will to achieve a highly interactive effect. Virtual reality is an integrated application of software and hardware that integrates various computer-related technologies, including 3D computer graphics, multimedia audio and video, dynamic capture, tactile feedback and other human factors engineering, mechanical control platforms, and human-machine interfaces. Virtual reality is a sensory combination between human and machine. Through the computer, the visual, auditory, and tactile interactions between humans and real scenes are simulated to create a simulated space that allows people to integrate into the virtual world scene and experience Various feelings, and even situations that are different from the real scene can be experienced. The study is broad in many educational and public fields [1-4].
The classification of virtual reality varies according to application direction, technology, software and hardware, etc. The system is unified as follows:
The construction technology of virtual reality can be divided into three types, including: geometric virtual reality technology, image virtual reality technology, and hybrid virtual image technology, which are described as follows:
All non-profit legal entities that are open for the purpose of serving society and promoting social development, collecting, maintaining, researching, disseminating and exhibiting specific exhibits related to human beings and their living environment, and for the purpose of research, education, and promotion of culture are all It. With the trend of museum virtualization, the development trend of future museums includes several elements: (1) Relying on a large number of interactive display and educational activities of technological development; (2) Theater-style technology introduction in museums to make visitors more involved; (3) Multimedia display is bound to be more realistic due to the introduction of high technology (such as virtual reality). The exhibits displayed in the museum all have a museum that integrates virtual reality and interactive art.
In today’s digital generation, the concept of virtualizing physical museums has existed for many years. This technology can break the barrier between people and exhibits, and no longer make people think that museums are sacred, mysterious, and inviolable places. You can see the museum directly on the road, and you can see museum exhibitions from various places without long travel. This can also help the museum increase its popularity. Although the experience of viewing a museum on the spot cannot be simulated in a virtual museum, digitization can add more infinite knowledge and imagination, and there will be more different experiences between people and museums. Digitization is not to replace existing museums, but to maximize the significance of existing museums through virtual museums. The digitalization of museums has the following four advantages and trends: (1) bringing the audience closer to the collections that are not easy to display, (2) services that are open throughout the year, (3) globalized and more efficient information transmission, (4) Use the advantages of digital technology to complete the most efficient work.
The user-centered interactive design concept (1) can accurately know what happens at any time. (2) The conceptual model, the designed interactive behavior and the results of the behavior can all be clearly presented. (3) It is easy to know the current status of the system. (4) It can be natural to counteract and take appropriate actions; behaviors and the effects between behaviors; the information generated by the system is clarified and can explain the state of the system. The above four design concepts are also applicable to virtual reality and navigation design. Virtual reality is a technology with multiple interactions and system visibility.
This article makes a preliminary collection and discussion for the virtual museum. For the design of the virtual museum navigation system, the following experimental design is suggested as follows (1) The evaluation results of the virtual museum before and after the operation can be compared. (2) Add qualitative research, and the combination of quantitative and qualitative can increase the completeness of the experiment. (3) More detailed research and discussion can be made on various guide contents.
Citation: JCY Chen., et al. “Preliminary Study on the Navigation System of 3D Virtual Museum". Acta Scientific Computer Sciences 3.5 (2021): 13-15.
Copyright: © 2021 JCY Chen., et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.