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Rahma M Tolba*
Department of Computer Science, Ain Shams University, Egypt
*Corresponding Author: Rahma M Tolba, Department of Computer Science, Ain Shams University, Egypt.
Received: July 28, 2020; Published: November 07, 2020
These days 80% of younger people own smartphones or tablets. The majority of them use it to get to social media, play games, and be in association with their companions and relatives. While the minorities use their phones or tablets in studying, to do schoolwork or to search for further information about one of the subjects they take. Integrating smartphones and tables with Augmented Reality (AR) enhances the educational process as AR can provide extra digital content for any subject that has some difficulties in understanding.
Citation: Rahma M Tolba. “Augmented Reality for a Lively Learning Experience". Acta Scientific Computer Sciences 2.12 (2020): 26.
Copyright: © 2020 Rahma M Tolba. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.